A key feature of the Intinor product ranges for esports is the ability to have multiple encoders, one encoder doing High (!) quality low bitrate (6mbps) multiple RTMP-streaming to Twitch, Facebook and Youtube, while the other encoder is simultaneously sending a broadcast quality stream to takers such as IMG, GINX or SKY. With a mobile/backpack encoder for interviews and remote production applications, we offer a full solution for every event. . Read more in product catalogue
ESL’s Global head of streaming, Steven “Claw” Jalicy, said, “We wanted a solution that could dynamically scale and deliver high quality and high reliability without generating out of control service costs and technology bottlenecks. Furthermore, we wanted the future capacity and potential to merge our online and linear workflows into a single ecosystem”
Don’t miss this blog post where Steven talks more about the “Basics of esports broadcast”.
Michael Valentine, Global Head of Broadcast Technology at GFINITY,
“Using Intinor has allowed us to deliver shows to all of our online platforms, as well as traditional linear television channels with no stress at all. The all IP signal flow means we don’t have to worry about converting or standards, and the Direkt link encoder gives us full confidence in picture quality.
Having the ability to simply place a Direkt Link or Direkt Receiver in any location and send a high quality IP video feed means we no longer have to worry about point-to-point streaming in any capacity. This allows us to utilise our own infrastructure if producing an event on a remote location and we know it’s going to work.”
Image: “Copyright: ESL | Adela-Sznajder”